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One Spoon

Overview

World on One Spoon.

One Spoon is an immersive food museum that explores the relationship between food, dining cultures, and climate. The museum shares these discoveries with visitors by creating spaces where they can see and feel the experiences, while offering food through climate-based themes for further exploration.

Year

April 2026

Duration

10 Weeks

Type

    Brand Identity

    Museum/Pop-Up Events

Role

  • Branding Designer
  • Graphic Designer

Tools Used

  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe InDesign
  • Adobe After Effects

I developed a new museum brand, "One Spoon", along with a campaign titled "Munch the Spoon". The project includes brand identity, a promotional video, and concepts for physical experiences. By integrating climate and food, I reimagined the traditional museum model.

Challenges

The project began with redefining what an “immersive” museum experience could be. Through doing so, food became a key medium for interaction within the museum.

To move beyond traditional museums that focus on installations and passive viewing, it was necessary to create an activity that encourages engagement beyond observation. As this type of museum is unconventional, developing a clear operational model and a strong marketing strategy was essential. Throughout the project, I importantly focused on maintaining a consistent direction without deviating from the core concept.

Approach & Key Process

01 Context Discover

Research on Museum Operations

Explored how traditional museums operate and how they maintain distinct and creative identities.

Competitor Analysis

Reviewed museum branding strategies and identities (e.g., how ROM and AGO differentiate themselves and shape visitor perception).

Case Studies

Researched similar formats including food, exhibitions, and events to understand non-traditional engagement models.

Target Audience

Identified key audience groups, expectations, and behaviours, including considerations for food-related interactions.

Operational Guidelines

Studied institutional rules and potential scenarios to ensure safe and effective integration of food within the museum experience.
02 Direction Frame

Physical Experience

Developed the museum’s spatial and operational experience, focusing on visitor flow and interaction.

Campaign Development

Created a launch campaign aligned with the brand’s core identity and positioning.

Visual Direction

Defined the overall visual language, including tone, mood, and aesthetic system.
03 Design Develop

Moodboard Development

Created separate moodboards for the main brand and the campaign to guide visual direction.

Logo Design

Designed the primary logo, dynamic identity system, and sub-brand lockups.

Campaign Visual Elements

Developed key assets such as packaging and product visuals to support the campaign.

Applications

Applied the identity across brand touchpoints, including stationery, print materials, and campaign outputs.

Motion & Promotional Video

Produced motion assets including logo animation and campaign promotional video.

Brand Book

Designed an experimental brand book in a newspaper format, covering both brand and sub-brand systems.
04 Outcome Showcase

Brand System Finalization

Finalized the complete brand system for both the main brand and sub-brand.

Visual Mockups

Final Presentation

Operation

Passive to Active Museum Experience

I redefined the museum experience from passive to active. While traditional museums focus on walking and observation, this new concept introduces interaction through serving food under climate-based themes; There are five different climate themes – Tropical, Rainfall, Seasonal, Desert, and Polar. The interior environment is fully designed using projections, artificial wind, and controlled temperature to simulate different climates. Visitors are encouraged to engage directly, supported by a carefully planned system and operational flow.

The video clips were generated by AI.

Concept Development

Making Abstract Concepts Tangible

I translated the abstract relationship between food and climate into a tangible experience. Climate classifications can be complex and difficult to understand, so the concept is simplified through a clear narrative and structure. The brand name "One Spoon" and the tagline "World on One Spoon" communicate the idea of experiencing global climates and geographies through food in an accessible way.

Logo

Flexible Identity System

The identity system is built around a wordmark logo that balances institutional clarity with experimental flexibility. The central “O” in the logo functions as a container for landmark imagery, allowing the logo to adapt across different countries while maintaining consistency. This system reflects global diversity while preserving elegance and legibility.

Campaign

Campaign as an Entry Point

To introduce the unconventional museum concept easily, a pop-up campaign was developed as an accessible entry point. The arcade-based experience invites visitors to play a claw machine game and win prizes which is climate-themed chip bags including ticket discounts. This interaction can lower the barrier to entry and encourage initial engagement with the museum.

Next Project

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